I teach a large (240+ students) course that introduces Game Theory to undergads with no training in economics. Their only pre-requisite is having completed first year university. The resources are mostly in the form of short, edited clips or snippets that combine audio and screen capture of slides/ overheads from the lectures plus a number of tutorial type question/answer problems or reviews of key conepts.
My course relies mostly on Dixit and Skeath's textbook Games of Strategy, although I also draw material from a rather broad and eclectic variety of books by authors like Rasmusen, Watson, Myerson, Osborne, Kreps, Milgrom and Roberts, Schelling, Varian, Roth, Eaton, Gigerenzer, Binmore......In 2007 I plan to use more of the hands on interactive experiments in Charlie Holt's new book Markets Games and Strategic Behaviourto augment and supplement the interactive learning in the course. Please email me if you have any other good books to reccomend.
my class that UC audio-visual produces and puts up on the internal network streaming server, but be forewarned - this is not Hollyood (or Bollywood) quality video. The main reason for including this live action film is that students learn by watching how other students play - and reason about their play - in simple games. My pedagogical approach is to try some sort of interactive learning episodes before developing a theoretical perspective on a strategic issue. In this way when we discuss game theory or strategic reasoning we have in class behaviour and explanations to fall back on. These live action clips may not be your cup of tea - ie a bit too slow, too interactive - so just use the chapter tags on the right to skip to the next clip. On the other hand you (students and instructors alike) can learn a great deal about how other people are actually likely to think and reason in strategic situations by browsing through these videos.
I also use colour systematically to help students use and interpret the simple game theory tools of the course: eg red for one player (nodes, branches, information sets, payoffs, beliefs) and blue for another player (nodes, branches, information sets, payoffs, beliefs) eg:
Standard black and white payoff matrices and tree diagrams don't work for most commerce, arts and humanities students, especially in slightly more complicated games...whereas bright colour coding works very well.
John Fountain editor:producer